Education provided Game College Lv.99 has launched a new initiative to quantify the skills children develop while playing video games, titled the “Dream Home Project.” It introduced the assessment system during a special summer programme, marking a first for the country’s elementary school tutoring sector.
The programme tasked children with designing their ideal house using the popular game Minecraft in combination with artificial intelligence tools. The project was designed to be an engaging way for children to learn planning, problem-solving, and the safe use of AI.
The key element is a assessment tool called “4CsGram.” The system is designed to visualise a child’s development in four key areas considered essential for future success: Critical Thinking, Creativity, Collaboration, and Communication. After the project, children answer a simple questionnaire, which generates a personalised report for their parents. This report provides objective data on the child’s strengths and growth in these four areas.
Before the assessment system was developered, parents feedbacked their concerns about excessive screen time, even expressed difficulty in understanding the educational benefits of game-based learning. The programme was developed to fill that gap, by providing a tangible sense of this “invisible growth” through data, and help parents nurture their children’s individuality. The school believes that games are not just for play, but can also be the best teaching material that expands a child’s potential.
Following the success of the summer course, Game College Lv.99 is now considering integrating the 4CsGram assessment tool into its regular lessons.
[Reference] Game College Lv.99 News (Japanese)